void CPlayers::OnRender() { if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) return; vec2 Pos = m_pClient->m_aClients[m_pClient->m_aLocalIds[g_Config.m_ClDummy]].m_RenderPos; float Size = 42.0f; int QuadOffset = 0; Graphics()->RenderQuadContainerAsSprite(m_WeaponEmoteQuadContainerIndex, QuadOffset, Pos.x, Pos.y - Size * 0.75f);