vec2 Pos; if(m_pClient->m_Snap.m_SpecInfo.m_UsePosition) Pos = m_pClient->m_Snap.m_SpecInfo.m_Position; if(m_pClient->m_Snap.m_pLocalCharacter) { Pos.x = m_pClient->m_Snap.m_pLocalCharacter->m_X; Pos.y = m_pClient->m_Snap.m_pLocalCharacter->m_Y; }